The videos and slideshows in this area show select works from my studio research that integrate Arduino, Raspberry Pi, 3D printing, laser cutting, use of a CNC mill, building a CNC mill, photography, video editing, video masking and mapping, screen printing, design and modeling software, and community outreach.
Click on the images below for slideshows.
Teaching Portfolio
Media Experiments in Technology and Art (M.E.T.A.)
Media Experiments in Technology and Art (M.E.T.A.) is a collaborative, interdisciplinary, cutting-edge opportunity for students who want to gain real-world engineering experience while learning to think creatively and analytically to create engaging works of art. The goal of M.E.T.A. is to stimulate interdisciplinary collaboration and to develop creative methodologies that will enhance the life-long creative practice of both artist and engineers. Students learn basic electronics and the Arduino prototyping platform and apply this knowledge to create functional sculptures using repurposed and recycled electronics. Teams are be formed based on equal ratios of Engineering and Art students who register for the course. These teams propose and produce projects that use electronic devices in a functional yet creative way. The teams develop and produce their projects over the course of the semester with guidance from professors David Cheney from Engineering and Charlie Cummings from Art. The result of these collaborations is featured in a gallery exhibition at the end of the semester. Projects are evaluated based on their functional and creative merits.
Click on the images below for slideshows.
Digital Fabrication
Digital Fabrication is an in-depth exploration of the world of digital fabrication and contemporary art. Students create projects by utilizing the University of Florida Art and Architecture Fabrication Laboratory’s advanced facilities (including laser cutting, 3D scanning, rapid prototyping and manufacturing). The focus of the course is the consideration of digital fabrication in the context of an evolving discussion of the possibilities and limitations of the digitally mediated object in contemporary art practice. Below is a portfolio of artworks produced by my students in this class.
Click the images below for slideshows.
Sculpture I - Drawing Machines
This Sculpture I project introduces students to kinetic art, basic electronic circuit design, and asks them to develop scholarly opinions on what part of the process is actually art. Using repurposed/recycled consumer electronics parts, students must build a simple machine that holds one or more drawing impliments and makes marks on paper. The machine must use at least one DC motor, an on/off switch and a battery. Over the course of the assignment students must research and develop answers for five questions: How is a machine that makes drawings kinetic art? What is the artwork in this project? Is the machine a sculpture? Is the drawing an artwork? Is documentation (video or photos) of the machine in process an artwork? Students must answer these questions in their sketchbook and present their findings during the final critique.
Digital Grafitti
Digital Graffiti is an experimental inter-media exploration of the integration of digital media and 3D sculptural objects. Students investigated the boundaries between materiality and the temporal qualities of video and sound by creating sculptures and site-specific artworks that integrate projected imagery and sound. Students also developed proficiency in a variety of sound and video editing software, integrated time-based media with 3D sculptures and architecture, and developed a conceptual framework for incorporating personal concepts in time-based media.
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